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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting
26 lines
841 B
Plaintext
26 lines
841 B
Plaintext
/*
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* Author: Grey-Soldierman
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* Return true if player can swap barrel
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Weapon <STRING>
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* Return Value:
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* Bool
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit","_weapon"];
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//Check if weapon can have its barrel swapped. If not exit out of function
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if( !GVAR(enabled) && (getNumber (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(allowSwapBarrel))) != 1) exitWith{false};
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//Get the classname of the spare barrel for the weapon
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private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(barrelClassname));
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//If the weapon has no defined classname then use the ACE one
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if(_weaponBarrelClass == "") then {
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_weaponBarrelClass = "ACE_SpareBarrel";
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};
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//If the player has the spare barrel then it can be swapped
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(_weaponBarrelClass in magazines _unit) |