ACE3/addons/overheating/functions/fnc_canSwapBarrel.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

26 lines
841 B
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/*
* Author: Grey-Soldierman
* Return true if player can swap barrel
*
* Arguments:
* 0: Player <OBJECT>
* 1: Weapon <STRING>
* Return Value:
* Bool
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit","_weapon"];
//Check if weapon can have its barrel swapped. If not exit out of function
if( !GVAR(enabled) && (getNumber (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(allowSwapBarrel))) != 1) exitWith{false};
//Get the classname of the spare barrel for the weapon
private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(barrelClassname));
//If the weapon has no defined classname then use the ACE one
if(_weaponBarrelClass == "") then {
_weaponBarrelClass = "ACE_SpareBarrel";
};
//If the player has the spare barrel then it can be swapped
(_weaponBarrelClass in magazines _unit)