mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
///
|
|
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
/// in the Software without restriction, including without limitation the rights
|
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
/// copies of the Software, and to permit persons to whom the Software is
|
|
/// furnished to do so, subject to the following conditions:
|
|
///
|
|
/// The above copyright notice and this permission notice shall be included in
|
|
/// all copies or substantial portions of the Software.
|
|
///
|
|
/// Restrictions:
|
|
/// By making use of the Software for military purposes, you choose to make
|
|
/// a Bunny unhappy.
|
|
///
|
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
/// THE SOFTWARE.
|
|
///
|
|
/// @ref gtx_component_wise
|
|
/// @file glm/gtx/component_wise.inl
|
|
/// @date 2007-05-21 / 2011-06-07
|
|
/// @author Christophe Riccio
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace glm
|
|
{
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
|
|
{
|
|
T result(0);
|
|
for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
|
|
result += v[i];
|
|
return result;
|
|
}
|
|
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v)
|
|
{
|
|
T result(1);
|
|
for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
|
|
result *= v[i];
|
|
return result;
|
|
}
|
|
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v)
|
|
{
|
|
T result(v[0]);
|
|
for(detail::component_count_t i = 1; i < detail::component_count(v); ++i)
|
|
result = min(result, v[i]);
|
|
return result;
|
|
}
|
|
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v)
|
|
{
|
|
T result(v[0]);
|
|
for(detail::component_count_t i = 1; i < detail::component_count(v); ++i)
|
|
result = max(result, v[i]);
|
|
return result;
|
|
}
|
|
}//namespace glm
|