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98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_matrix_transform_2d
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/// @file glm/gtc/matrix_transform_2d.inl
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/// @date 2014-02-20
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/// @author Miguel Ángel Pérez Martínez
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///////////////////////////////////////////////////////////////////////////////////
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#include "../trigonometric.hpp"
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namespace glm
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{
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
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tmat3x3<T, P> const & m,
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tvec2<T, P> const & v)
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{
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tmat3x3<T, P> Result(m);
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Result[2] = m[0] * v[0] + m[1] * v[1] + m[2];
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return Result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
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tmat3x3<T, P> const & m,
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T angle)
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{
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T const a = angle;
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T const c = cos(a);
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T const s = sin(a);
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tmat3x3<T, P> Result(uninitialize);
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Result[0] = m[0] * c + m[1] * s;
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Result[1] = m[0] * -s + m[1] * c;
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Result[2] = m[2];
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return Result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
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tmat3x3<T, P> const & m,
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tvec2<T, P> const & v)
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{
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tmat3x3<T, P> Result(uninitialize);
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Result[0] = m[0] * v[0];
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Result[1] = m[1] * v[1];
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Result[2] = m[2];
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return Result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
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tmat3x3<T, P> const & m,
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T y)
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{
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tmat3x3<T, P> Result(1);
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Result[0][1] = y;
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return m * Result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
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tmat3x3<T, P> const & m,
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T x)
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{
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tmat3x3<T, P> Result(1);
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Result[1][0] = x;
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return m * Result;
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}
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}//namespace glm
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