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59af3e1f6d
* medical_treatment * advanced_throwing * common, csw * Update fnc_replaceRegisteredItems.sqf * Sanitised numerous components * Update XEH_postInit.sqf * Update XEH_postInit.sqf * FUNC -> LINKFUNC * Changed tagging hashmap * Reverted some changes * Reverted some changes * Update XEH_clientInit.sqf * Tweaks and fixes * Fix number replacements * Minor cleanup * Update fnc_getMagazineName.sqf * Update fnc_getMagazineName.sqf * Minor improvement * Made factions case-sensitive and added `toLowerANSI` to be safe * Update fnc_getDetectedObject.sqf * Update addons/common/functions/fnc_actionKeysNamesConverted.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Throw error if item doesn't exist --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
8 lines
357 B
Plaintext
8 lines
357 B
Plaintext
#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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// Damage types which do not cause blood spurts
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private _noBloodDamageTypes = "getNumber (_x >> 'noBlood') == 1" configClasses (configFile >> "ACE_Medical_Injuries" >> "damageTypes");
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uiNamespace setVariable [QGVAR(noBloodDamageTypes), compileFinal (_noBloodDamageTypes createHashMapFromArray [])];
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