ACE3/addons/overheating/functions/fnc_swapBarrelCallback.sqf
2015-01-13 00:23:14 -03:00

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// by commy2
#include "script_component.hpp"
private ["_player", "_weapon"];
_player = _this select 0;
_weapon = _this select 1;
// don't consume the barrel, but rotate through them.
//player removeItem "ACE_SpareBarrel";
[localize "STR_ACE_Overheating_SwappedBarrel", QUOTE(PATHOF(UI\spare_barrel_ca.paa))] call EFUNC(core,displayTextPicture);
_player setVariable [format [QGVAR(%1), _weapon], [0, 0], false];