ACE3/addons/chemlights/functions/fnc_getShieldComponents.sqf
voiperr fedad7f8f7 Ace_Chemlights (Chemlight Enhancements) (#3921)
* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.

* Moved impact sound changes to a different branch.

* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.

* Stringtable: 5 minute.

* Blue lifetime. Removed ref to deprecated function

* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00

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/*
* Author: voiper
* Check a unit for whether they're carrying a chemlight shield and a chemlight.
*
* Arguments:
* 0: Unit to check <OBJECT>
*
* Return value:
* List of carried chemlight classnames <ARRAY>
*
* Example:
* [ACE_player] call ace_chemlights_fnc_getShieldComponents;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _components = [];
private _items = itemsWithMagazines _unit;
if !("ACE_Chemlight_Shield" in _items) exitWith {_components};
{
if ((_x isKindOf ["Chemlight_green", configFile >> "CfgMagazines"]) && {getText (configFile >> "CfgMagazines" >> _x >> "ACE_Chemlight_Shield") != ""}) then {
_components pushBackUnique _x;
};
} forEach _items;
_components