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fedad7f8f7
* Add ace_chemlights. Make chemlight intensity and dropoff more realistic. Add orange, white, IR chemlights. Add chemlight shields. Make chemlight impact sounds more realistic. * Moved impact sound changes to a different branch. * Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration. Checked privates. * Stringtable: 5 minute. * Blue lifetime. Removed ref to deprecated function * Use proper magazine macro. Add new chemlights to Misc box.
24 lines
511 B
Plaintext
24 lines
511 B
Plaintext
/*
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* Author: voiper
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* Check if an ammo classname is an IR chemlight.
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*
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* Arguments:
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* 1: Projectile or ammo classname <OBJECT> or <STRING>
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*
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* Return Value:
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* Is IR chemlight? <BOOL>
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*
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* Example:
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* ["Chemlight_blue"] call ace_chemlights_fnc_isIRClass;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_input", "", ["", objNull]]];
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private _class = if (typeName _input == "OBJECT") then {typeOf _input} else {_input};
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isText (configFile >> "CfgAmmo" >> _class >> "ACE_Chemlight_IR")
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