ACE3/addons/chemlights/functions/fnc_throwIR.sqf
voiperr fedad7f8f7 Ace_Chemlights (Chemlight Enhancements) (#3921)
* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.

* Moved impact sound changes to a different branch.

* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.

* Stringtable: 5 minute.

* Blue lifetime. Removed ref to deprecated function

* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00

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/*
* Author: voiper
* Create and throw IR chemlight.
*
* Arguments:
* 1: Original throw projectile <OBJECT>
* 2: Class of projectile <STRING>
*
* Return Value:
* None
*
* Example:
* [_projectile, _ammoType] call ace_chemlights_fnc_throwIR;
*
* Public: No
*/
#include "script_component.hpp"
params ["_projectile", "_ammo"];
private _config = configFile >> "CfgAmmo" >> _ammo;
private _dummyClass = getText (_config >> "ACE_Chemlight_IR");
private _pos = getPosATL _projectile;
private _velocity = velocity _projectile;
deleteVehicle _projectile;
private _dummy = _dummyClass createVehicle _pos;
_dummy setPosATL _pos;
[_dummy, 90, 0] call BIS_fnc_setPitchBank;
_dummy setVelocity _velocity;