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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
class CfgVehicles {
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class ACE_Module;
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class GVAR(ModuleSettings): ACE_Module {
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scope = 2;
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displayName = "Wind Deflection";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa));
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category = "ACE";
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function = QUOTE(DFUNC(initModuleSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class enabled {
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displayName = "Wind Deflection";
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description = "Enables wind deflection";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class vehicleEnabled {
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displayName = "Vehicle Enabled";
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description = "Enables wind deflection for static/vehicle gunners";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class simulationInterval {
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displayName = "Simulation Interval";
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description = "Defines the interval between every calculation step";
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typeName = "NUMBER";
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defaultValue = 0.05;
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};
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class simulationRadius {
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displayName = "Simulation Radius";
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description = "Defines the radius around the player (in meters) at which projectiles are wind deflected";
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typeName = "NUMBER";
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defaultValue = 3000;
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};
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};
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};
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};
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