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38 lines
1.8 KiB
Plaintext
38 lines
1.8 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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GVAR(ppEffectBlur) = ppEffectCreate ["dynamicBlur", 1234];
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GVAR(ppEffectBlur) ppEffectForceInNVG true;
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GVAR(ppEffectBlur) ppEffectAdjust [0];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) = ppEffectCreate ["radialBlur", 1238];
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GVAR(ppEffectRadialBlur) ppEffectForceInNVG true;
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GVAR(ppEffectRadialBlur) ppEffectAdjust [0, 0, 0, 0];
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GVAR(ppEffectRadialBlur) ppEffectCommit 0;
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GVAR(ppEffectFilmGrain) = ppEffectCreate ["FilmGrain", 1235];
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GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, 2.5*0.3, 2.5*0.3, false];
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GVAR(ppEffectFilmGrain) ppEffectCommit 0;
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GVAR(ppEffectNVGBrightness) = ppEffectCreate ["ColorCorrections", 1236];
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GVAR(ppEffectNVGBrightness) ppEffectForceInNVG true;
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GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
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GVAR(ppEffectMuzzleFlash) = ppEffectCreate ["ColorCorrections", 1237];
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GVAR(ppEffectMuzzleFlash) ppEffectEnable true;
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GVAR(ppEffectMuzzleFlash) ppEffectForceInNVG true;
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GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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// Setup the event handlers
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["playerInventoryChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerVisionModeChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["zeusDisplayChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["cameraViewChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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