ACE3/addons/disarming/functions/fnc_getAllGearUnit.sqf
PabstMirror 2e3e203d9f #1081 - Fix binocular dupe
binocs are weapons and items at the same time.
need to properly drop binocs because stuff like deisgnator can have ammo
2015-05-09 14:41:46 -05:00

55 lines
1.3 KiB
Plaintext

/*
* Author: PabstMirror
* Helper function to get all gear of a unit.
*
* Arguments:
* 0: Target <OBJECT>
*
* Return Value:
* Array of 2 arrays, classnames and count<ARRAY>
*
* Example:
* [["ace_bandage"],[2]] = [bob] call ace_disarming_fnc_getAllGearUnit
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_target);
private ["_allItems", "_classnamesCount", "_index", "_uniqueClassnames"];
_allItems = (((items _target) + (assignedItems _target)) - (weapons _target)) + (weapons _target) + (magazines _target);
if ((backpack _target) != "") then {
_allItems pushBack (backpack _target);
};
if ((vest _target) != "") then {
_allItems pushBack (vest _target);
};
if ((uniform _target) != "") then {
_allItems pushBack (uniform _target);
};
if ((headgear _target) != "") then {
_allItems pushBack (headgear _target);
};
//What kind of asshole takes a man's glasses?
if ((goggles _target) != "") then {
_allItems pushBack (goggles _target);
};
_uniqueClassnames = [];
_classnamesCount = [];
//Filter unique and count
{
_index = _uniqueClassnames find _x;
if (_index != -1) then {
_classnamesCount set [_index, ((_classnamesCount select _index) + 1)];
} else {
_uniqueClassnames pushBack _x;
_classnamesCount pushBack 1;
};
} forEach _allItems;
[_uniqueClassnames, _classnamesCount]