.. |
functions
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General - Use variable for checking if medical is enabled (#10063)
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2024-06-18 00:07:38 +00:00 |
UI
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Add Advanced Fatigue component (#4321)
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2016-09-04 21:33:07 +02:00 |
$PBOPREFIX$
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Add Advanced Fatigue component (#4321)
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2016-09-04 21:33:07 +02:00 |
ACE_Settings.hpp
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Fix AF sway factor (#6360)
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2018-05-30 18:05:55 -05:00 |
CfgEden.hpp
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Fix build error with make
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2016-09-04 21:51:13 +02:00 |
CfgEventHandlers.hpp
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Add SQFC support (#8235)
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2021-09-03 19:08:34 -05:00 |
CfgMovesMaleSdr.hpp
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Add Advanced Fatigue component (#4321)
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2016-09-04 21:33:07 +02:00 |
CfgSounds.hpp
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Add Advanced Fatigue component (#4321)
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2016-09-04 21:33:07 +02:00 |
CfgVehicles.hpp
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Remove SwayFactor ACE setting and module addition
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2018-02-18 11:09:49 -05:00 |
config.cpp
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Fix AF author String (#4330)
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2016-09-04 22:34:48 +02:00 |
Dialog.hpp
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Add Advanced Fatigue component (#4321)
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2016-09-04 21:33:07 +02:00 |
initSettings.inc.sqf
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Advanced Fatigue - Move sway to common and add enable sway setting (#9872)
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2024-03-24 14:28:14 -07:00 |
README.md
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Update contribution documents (#8382)
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2021-08-16 20:17:56 +01:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Advanced Fatigue - Move sway to common and add enable sway setting (#9872)
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2024-03-24 14:28:14 -07:00 |
XEH_postInit.sqf
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General - Use variable for checking if medical is enabled (#10063)
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2024-06-18 00:07:38 +00:00 |
XEH_preInit.sqf
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General - Use variable for checking if medical is enabled (#10063)
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2024-06-18 00:07:38 +00:00 |
XEH_PREP.hpp
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Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
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2023-06-27 19:40:07 +03:00 |
XEH_preStart.sqf
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Add Advanced Fatigue component (#4321)
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2016-09-04 21:33:07 +02:00 |