ACE3/addons/common/config.cpp
johnb432 0f08ba2fdc
Arsenal - Fix animations not playing properly (#9705)
* Make arsenal animations play properly

* Update addons/arsenal/functions/fnc_showItem.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Moved to common

* Update CfgMoves.hpp

* move to function, add reload safeguard

* selectWeapon immediately

* open left panel on current weapon

* VR mission poses + fix removing vests

* cAsInG

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-01-01 14:22:53 -08:00

80 lines
1.8 KiB
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_Box_Misc", "ACE_bananaItem", "ACE_Flag_Black", "ACE_Flag_White"};
weapons[] = {"ACE_ItemCore", "ACE_FakePrimaryWeapon", "ACE_Banana"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main","ace_modules"};
author = CSTRING(ACETeam);
authors[] = {"KoffeinFlummi"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgEden.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgLocationTypes.hpp"
#include "CfgGesturesMale.hpp"
#include "CfgMagazines.hpp"
#include "CfgMoves.hpp"
#include "CfgSounds.hpp"
#include "CfgUnitInsignia.hpp"
#include "CfgVehicles.hpp"
#include "CfgVoice.hpp"
#include "CfgWeapons.hpp"
#include "CfgWrapperUI.hpp"
class ACE_Rsc_Display_Base {
idd = -1;
type = 0;
style = 48;
name = "";
duration = 999999;
fadeIn = 0;
fadeOut = 0;
font = "TahomaB";
size = 1;
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
};
class ACE_Rsc_Control_Base {
idc = 1;
type = 0;
style = 48;
lineSpacing = 0;
moving = 1;
text = "";
size = 1;
sizeEx = 0;
font = "TahomaB";
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
x = 0;
y = 0;
w = 0;
h = 0;
};
class ctrlMapEmpty;
#include "ACE_Settings.hpp"
#include "define.hpp"
#include "ProgressScreen.hpp"
#include "DisableMouseDialog.hpp"
#include "HintConfig.hpp"
#include "RscInfoType.hpp"
#include "CompassControl.hpp"
#include "CfgUIGrids.hpp"
class ACE_Extensions {};
class ACE_Tests {
vehicleTransportInventory = QPATHTOF(dev\test_vehicleInventory.sqf);
mapConfigs = QPATHTOF(dev\test_mapConfigs.sqf);
cfgPatches = QPATHTOF(dev\test_cfgPatches.sqf);
};