mirror of
https://github.com/acemod/ACE3.git
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aee47c9bc6
* Add vehicle explosion handling * Missing semicolon * scale armor damage using passthrough * add - to comment Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * improve condition Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets * fix damage sorting * whitespace * comment * fix function header * fix infinite armor when no item equipped * modify condition & handling for vehicle explosion * add vehiclehit woundHandler * finalize * add vehiclehit woundHandler * finalize * cleanup * more cleanup * name * randomize hitpoints * finalize * don't scale structural damage * fix undefined var * remove _i * fix script error, tone down scaling * add AVD checks * Update addons/medical_damage/functions/fnc_woundsHandlerVehiclehit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * nuke AVD crew damage handling * get rid of aircraft crash lethality compensation --------- Co-authored-by: James Woods <pterolatypus@gmail.com> Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
13 lines
324 B
C++
13 lines
324 B
C++
PREP(debug_explosiveTest);
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PREP(determineIfFatal);
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PREP(getTypeOfDamage);
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PREP(handleIncapacitation);
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PREP(interpolatePoints);
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PREP(parseConfigForInjuries);
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PREP(parseWoundHandlersCfg);
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PREP(woundReceived);
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PREP(woundsHandlerBase);
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PREP(woundsHandlerBurning);
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PREP(woundsHandlerVehiclecrash);
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PREP(woundsHandlerVehiclehit);
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