ACE3/addons/common/functions/fnc_getReflectorsWithSelections.sqf

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/*
* Author: commy2
*
* Returns all lighting hitpoints of any vehicle.
* Note: These are actual selections that are affected by setHit and getHit, not getHitPointDamage or setHitpointDamage.
* They behave like having an armor value of 0.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* 0: Light Hitpoints <ARRAY>
* 1: Selections <ARRAY>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_vehicle"];
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
private _hitpoints = [];
private _selections = [];
// iterate through all parents
while {isClass _config} do {
private _class = _config >> "Reflectors";
for "_i" from 0 to (count _class - 1) do {
private _entry = _class select _i;
private _selection = getText (_entry >> "hitpoint");
if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
_hitpoints pushBack configName _entry;
_selections pushBack _selection;
};
};
_config = inheritsFrom _config;
};
[_hitPoints, _selections]