mirror of
https://github.com/acemod/ACE3.git
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85c5fbabe9
* Fix incorrect function input for spectator hiding * Remove locations tab from spectator - Doesn't add much value, adds complexity and the implementation is half baked. Would rather add back in at a later date (if at all) with a better implementation. - I have an idea to replace the locations tab with a meta tab so users can toggle things like projectile drawing via the UI and are not forced to use a hotkey. Might also be a good place to display the extended controls.
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
// Camera functions
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PREP(cam);
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PREP(cam_prepareTarget);
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PREP(cam_resetTarget);
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PREP(cam_setCameraMode);
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PREP(cam_setTarget);
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PREP(cam_setVisionMode);
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PREP(cam_tick);
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PREP(cam_toggleSlow);
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// UI functions
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PREP(ui);
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PREP(ui_draw3D);
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PREP(ui_fadeList);
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PREP(ui_getTreeDataIndex);
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PREP(ui_handleChildDestroyed);
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PREP(ui_handleKeyDown);
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PREP(ui_handleKeyUp);
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PREP(ui_handleListClick);
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PREP(ui_handleMapClick);
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PREP(ui_handleMapDraw);
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PREP(ui_handleMouseButtonDblClick);
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PREP(ui_handleMouseButtonDown);
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PREP(ui_handleMouseMoving);
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PREP(ui_handleMouseZChanged);
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PREP(ui_toggleMap);
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PREP(ui_toggleUI);
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PREP(ui_updateCamButtons);
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PREP(ui_updateHelp);
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PREP(ui_updateIconsToDraw);
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PREP(ui_updateListEntities);
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PREP(ui_updateListFocus);
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PREP(ui_updateWidget);
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// Utility functions
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PREP(compat_counter);
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PREP(compat_spectatorBI);
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PREP(compat_zeus);
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PREP(getGroupIcon);
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PREP(getTargetEntities);
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PREP(handleFired);
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PREP(moduleSpectatorSettings);
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PREP(respawnTemplate);
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PREP(setFocus);
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PREP(stageSpectator);
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PREP(switchFocus);
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// Public functions
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PREP(getCameraAttributes);
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PREP(players);
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PREP(setCameraAttributes);
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PREP(setSpectator);
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PREP(updateCameraModes);
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PREP(updateSides);
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PREP(updateUnits);
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PREP(updateVisionModes);
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// Deprecated (temp)
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PREP(interrupt);
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DFUNC(updateSpectatableSides) = {
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ACE_DEPRECATED(QFUNC(updateSpectatableSides),"3.12.0",QFUNC(updateSides));
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_this call FUNC(updateSides);
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};
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