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1f987c0f3d
Fix #5775
57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
/*
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* Author: SilentSpike
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* Handles "compatibility" (i.e. override) for BI spectator respawn types 1, 4 & 5
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*
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* Called from the RscDisplayEGSpectator XEH
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*
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* Arguments:
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* 0: RscDisplayEGSpectator <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* _this call ace_spectator_fnc_compat_spectatorBI
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _respawn = getMissionConfigValue ["respawn",0];
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if (_respawn isEqualType "") then { _respawn = ["","bird","","","group","side"] find (toLower _respawn); };
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if !(_respawn in [1,4,5]) exitWith {};
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// Remember to check for side specific templates
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private _templates = getMissionConfigValue [["respawnTemplates",side group player] joinString "",getMissionConfigValue ["respawnTemplates",[]]];
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if !(QUOTE(ADDON) in _templates) exitWith {};
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// Kill BI spectator
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["Terminate"] call BIS_fnc_EGSpectator;
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// Start our spectator
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[true] call FUNC(setSpectator);
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// Delete the seagull that spawns (not actually the player, a CfgNonAIVehicles object)
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// Respawn type 1 is handled in the template where seagull is passed as paremeter
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if (_respawn in [4,5]) then {
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// This could delete seagulls created by a wildlife module (a necessary evil)
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// TODO: Try to find seagull position and delete more accurately with reduced radius
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{ if (_x isKindOf "seagull") then {deleteVehicle _x;}; } forEach (nearestObjects [player, [], 250]);
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};
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// Switch to a virtual unit so draw3D continues to work
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private _grp = createGroup [sideLogic, true];
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private _virtual = _grp createUnit [QGVAR(virtual),[0,0,0],[],0,""];
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// Prevent unit falling into water (compatibility for some addons)
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_virtual enableSimulation false;
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// Transfer assigned zeus if applicable
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private _zeus = getAssignedCuratorLogic player;
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if !(isNull _zeus) then {
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[QGVAR(transferZeus), [_virtual,_zeus]] call CBA_fnc_serverEvent;
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};
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selectPlayer _virtual;
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