.. |
anim
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cfgSkeletons indentation formatting fixes (#6796)
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2019-01-31 19:22:33 -06:00 |
functions
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Fix CBA_fnc_getActiveFeatureCamera call (#6660)
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2018-11-04 00:32:37 +01:00 |
textures
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Add goggle overlay support for Contact update Blindfolds (#7157)
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2019-12-07 22:21:51 +01:00 |
$PBOPREFIX$
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Converted Goggles to use ACE/CBA macros.
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2015-01-18 23:50:45 +02:00 |
ACE_Settings.hpp
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Allow local goggle effects to be set per client
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2018-03-05 21:20:32 +00:00 |
CfgEventHandlers.hpp
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Add goggles setting for level of effects
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2016-06-25 19:16:26 -05:00 |
config.cpp
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Add goggle overlay support for Contact update Blindfolds (#7157)
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2019-12-07 22:21:51 +01:00 |
define.hpp
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Compatibility with newest mikro tools (#5442)
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2017-08-22 12:53:58 -05:00 |
README.md
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Add remaining READMEs, add helper script
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2015-01-26 14:34:48 +01:00 |
RscTitles.hpp
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Cleaned up excessive whitespace
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2016-05-03 02:32:44 +02:00 |
script_component.hpp
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Add parentheses to GETVAR macros
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2017-12-30 16:38:45 +03:00 |
stringtable.xml
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French translation Update / Added (#7213)
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2019-12-07 13:48:47 -06:00 |
XEH_postInit.sqf
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Add Feature Camera Player EH and Handling (#6573)
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2018-10-12 14:59:40 +02:00 |
XEH_preInit.sqf
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |