ACE3/addons/missileguidance/functions/fnc_checkSeekerAngle.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

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* missileguidance

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* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: jaynus
* Returns whether the target position is within the maximum angle FOV of the provided seeker
* objects current direction.
*
* Arguments:
* 0: Seeker <OBJECT>
* 1: Target PosASL <ARRAY>
* 2: Max Angle (degrees) <NUMBER>
*
* Return Value:
* Can See <BOOL>
*
* Example:
* [player, cursorTarget, 45] call ace_missileguidance_fnc_checkSeekerAngle;
*
* Public: No
*/
params ["_seeker", "_targetPos", "_seekerMaxAngle"];
private _sensorPos = getPosASL _seeker;
private _testPointVector = vectorNormalized (_targetPos vectorDiff _sensorPos);
private _testDotProduct = (vectorNormalized (velocity _seeker)) vectorDotProduct _testPointVector;
TRACE_2("fov",acos _testDotProduct,_seekerMaxAngle);
if (_testDotProduct < (cos _seekerMaxAngle)) exitWith {
false
};
true