ACE3/addons/noradio/XEH_preInit.sqf

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// By commy2
#include "script_component.hpp"
if (isServer) then {
// Unmute unit if that player disconnects
addMissionEventHandler ["HandleDisconnect", {
TRACE_1("re-enabling voice",_this);
[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit);
}];
};
if (hasInterface) then {
// Mutes/unmutes units when the player changes
["unit", {
if (!GVAR(enabled)) exitWith {};
params ["_newPlayer", "_oldPlayer"];
TRACE_2("player change",_newPlayer,_oldPlayer);
// Mute the new player
[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit);
// Unmute the old player
if (alive _oldPlayer) then {
[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
};
}, true] call CBA_fnc_addPlayerEventHandler;
};
[QGVAR(enabled), "CHECKBOX", [LSTRING(setting), LSTRING(setting_tooltip)], format ["ACE %1", localize ELSTRING(common,DisplayName)], true, true, {
params ["_enabled"];
if (_enabled) then {
[ACE_player, "isPlayer"] call EFUNC(common,muteUnit);
} else {
[ACE_player, "isPlayer"] call EFUNC(common,unmuteUnit);
};
}, true // Needs mission restart
] call CBA_settings_fnc_init;