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https://github.com/acemod/ACE3.git
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a7d8c3eb3a
* Move SOG compat to addons/ * Set component to skip loading when SOG not present * Use skipWhenMissingDependencies for GRAD Trenches compatiblity * Tools - Add SOG dlc launch config * move trenches to sub config, handle grad with 2nd subconfig * fix `Land_vn_b_prop_fueldrum_01` UBC * use ifndef --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
15 lines
429 B
C++
15 lines
429 B
C++
#define COMPONENT compat_sog
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#define COMPONENT_BEAUTIFIED S.O.G. Prairie Fire Compatibility
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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#include "\z\ace\addons\main\script_macros.hpp"
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#include "\z\ace\addons\refuel\defines.hpp"
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#define EXPLOSIVES_PLACE(CLASS) EGVAR(explosives,DOUBLES(Place,CLASS))
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#define QEXPLOSIVES_PLACE(CLASS) QUOTE(EXPLOSIVES_PLACE(CLASS))
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