ACE3/addons/scopes/functions/fnc_firedEH.sqf
2015-03-24 01:18:00 -03:00

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/*
* Author: KoffeinFlummi and esteldunedain
* Adjusts the flight path of the bullet according to the zeroing
*
* Argument:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
* 3: Muzzle <STRING>
* 4: Magazine <STRING>
* 5: Ammo <STRING>
* 6: Projectile <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_adjustment", "_weapon", "_projectile", "_weaponIndex", "_zeroing", "_adjustment"];
_unit = _this select 0;
// Exit if the unit doesn't have any adjusment variable
_adjustment = _unit getVariable QGVAR(Adjustment);
if (isNil "_adjustment") exitWith {};
// Exit if the unit isn't a player
if !([_unit] call EFUNC(common,isPlayer)) exitWith {};
_weapon = _this select 1;
_projectile = _this select 5;
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};
_zeroing = _adjustment select _weaponIndex;
// Convert zeroing from mils to degrees
_zeroing = [_zeroing, {_this * 0.05625}] call EFUNC(common,map);
[_projectile, _zeroing select 0, _zeroing select 1, 0] call EFUNC(common,changeProjectileDirection);