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c4ed18f39f
Fix that findNearestVehicle dont return any time the nearest car Small Performance Improvement in getSizeItem/handleDestroyed/startUnload Enhance Some legibility
46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
/*
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* Author: Glowbal
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* Handle the UI data display
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*
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* Arguments:
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* 0: display <DISPLAY>
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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disableSerialization;
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params["_display"];
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uiNamespace setvariable [QGVAR(menuDisplay), _display];
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[{
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private ["_display","_loaded", "_ctrl", "_label"];
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disableSerialization;
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_display = uiNamespace getvariable QGVAR(menuDisplay);
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if (isnil "_display") exitwith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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if (isNull GVAR(interactionVehicle) || ACE_player distance GVAR(interactionVehicle) >= 10) exitwith {
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closeDialog 0;
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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_loaded = GVAR(interactionVehicle) getvariable [QGVAR(loaded), []];
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_ctrl = _display displayCtrl 100;
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_label = _display displayCtrl 2;
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lbClear _ctrl;
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{
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_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> typeOf _x >> "displayName"));
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true
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} count _loaded;
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_label ctrlSetText format[localize "STR_ACE_Cargo_labelSpace", [GVAR(interactionVehicle)] call DFUNC(getCargoSpaceLeft)];
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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