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bd43c32334
* Common - Use hashmap variable for canDig surfaces * Update XEH_preInit.sqf * Trenches - Terrain Trenching (simple blocks) * Update fnc_canDig.sqf * Update fnc_canDig.sqf * Handle locality * move code around, stringtable * use third block for floor * cleanup debug * update includes, add tooltip
120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {
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QGVAR(moduleConfigurePylons),
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QGVAR(moduleDefendArea),
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QGVAR(moduleEditableObjects),
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QGVAR(moduleGlobalSetSkill),
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QGVAR(moduleGroupSide),
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QGVAR(moduleLoadIntoCargo),
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QGVAR(modulePatrolArea),
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QGVAR(moduleSearchArea),
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QGVAR(moduleSearchNearby),
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QGVAR(moduleGarrison),
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QGVAR(moduleUnGarrison),
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QGVAR(moduleTeleportPlayers),
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QGVAR(moduleToggleNvg),
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QGVAR(moduleToggleFlashlight),
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QGVAR(moduleSimulation),
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QGVAR(moduleSuppressiveFire),
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QGVAR(AddFullArsenal),
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QGVAR(RemoveFullArsenal),
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QGVAR(moduleTeleportPlayers),
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QGVAR(moduleHeal),
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QGVAR(moduleSuicideBomber),
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QGVAR(AddFullAceArsenal),
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QGVAR(RemoveFullAceArsenal)
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};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common", "ace_ai"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"kymckay", "mharis001"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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// Use additional CfgPatches to contextually remove modules from zeus
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class GVAR(captives): ADDON {
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units[] = {
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QGVAR(moduleCaptive),
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QGVAR(moduleSurrender)
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};
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};
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class GVAR(medical): ADDON {
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units[] = {
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QGVAR(moduleUnconscious),
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QGVAR(moduleSetMedic),
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QGVAR(moduleSetMedicalVehicle),
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QGVAR(moduleSetMedicalFacility)
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};
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};
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class GVAR(cargo): ADDON {
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units[] = {
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QGVAR(moduleLoadIntoCargo),
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QGVAR(moduleCargoParadrop)
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};
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};
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class GVAR(repair): ADDON {
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units[] = {
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QGVAR(moduleSetEngineer),
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QGVAR(moduleSetRepairVehicle),
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QGVAR(moduleSetRepairFacility)
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};
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};
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class GVAR(cargoAndRepair): ADDON {
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units[] = {
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QGVAR(moduleAddSpareTrack),
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QGVAR(moduleAddSpareWheel)
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};
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};
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class GVAR(fastroping): ADDON {
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units[] = {
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QGVAR(moduleAddOrRemoveFRIES)
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};
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};
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class GVAR(pylons): ADDON {
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units[] = {
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QGVAR(moduleConfigurePylons)
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};
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};
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class GVAR(arsenal): ADDON {
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units[] = {
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QGVAR(AddFullAceArsenal),
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QGVAR(RemoveFullAceArsenal)
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};
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};
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class GVAR(fire): ADDON {
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units[] = {
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QGVAR(moduleBurn)
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};
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};
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class GVAR(trenches): ADDON {
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units[] = {
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QGVAR(moduleLayTrench)
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};
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};
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};
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class ACE_Curator {
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GVAR(captives) = "ace_captives";
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GVAR(medical) = "ace_medical";
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GVAR(cargo) = "ace_cargo";
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GVAR(repair) = "ace_repair";
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GVAR(cargoAndRepair)[] = {"ace_cargo", "ace_repair"};
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GVAR(fastroping) = "ace_fastroping";
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GVAR(pylons) = "ace_pylons";
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GVAR(arsenal) = "ace_arsenal";
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GVAR(fire) = "ace_fire";
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GVAR(trenches) = "ace_trenches";
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};
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#include "CfgFactionClasses.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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#include "ui\RscAttributes.hpp"
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