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bce0913019
* Cookoff - add function to get ammo Fix #4565 - Function adds virtual ammo for rearm vehicles Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just the current mag Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false * Fix header * Cleanup getting ammo from turrets |
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.. | ||
fnc_blowOffTurret.sqf | ||
fnc_cookOff.sqf | ||
fnc_cookOffBox.sqf | ||
fnc_detonateAmmunition.sqf | ||
fnc_engineFire.sqf | ||
fnc_getVehicleAmmo.sqf | ||
fnc_handleDamage.sqf | ||
script_component.hpp |