ACE3/addons/cookoff/functions
PabstMirror bce0913019 Cookoff - add function to get ammo (#4779)
* Cookoff - add function to get ammo

Fix #4565 - Function adds virtual ammo for rearm vehicles
Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition
Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just
the current mag
Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false

* Fix header

* Cleanup getting ammo from turrets
2017-01-04 15:35:54 -06:00
..
fnc_blowOffTurret.sqf auto add blown off turrets to curator 2016-09-18 11:31:28 +02:00
fnc_cookOff.sqf Blocks AI getting back into the vehicle on cookoff (#4587) 2016-10-30 13:33:28 +01:00
fnc_cookOffBox.sqf Cookoff - add function to get ammo (#4779) 2017-01-04 15:35:54 -06:00
fnc_detonateAmmunition.sqf Cookoff - add function to get ammo (#4779) 2017-01-04 15:35:54 -06:00
fnc_engineFire.sqf offset for quad engine smoke, delete destroyed RepairItem s 2016-09-16 13:51:41 +02:00
fnc_getVehicleAmmo.sqf Cookoff - add function to get ammo (#4779) 2017-01-04 15:35:54 -06:00
fnc_handleDamage.sqf Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
script_component.hpp Port AGM cook off 2016-08-13 11:59:15 +02:00