ACE3/addons/frag/functions/fnc_masterPFH.sqf
Ozan Eğitmen 49b5a0ea86 Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:31 +02:00

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/*
* Author: jaynus
*
* Master single PFH abstraction for all rounds being tracked by frag/spall
*
* Arguments:
*
*
* Return Value:
* None
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//PARAMS_2(_pfhArgs,_handle);
if (!GVAR(enabled)) exitWith {};
private _gcIndex = [];
private _iter = 0;
private _objectCount = count GVAR(objects);
while {_objectCount > 0 && {_iter < (GVAR(MaxTrackPerFrame) min _objectCount)}} do {
if (GVAR(lastIterationIndex) >= _objectCount) then {
GVAR(lastIterationIndex) = 0;
};
private _object = GVAR(objects) select GVAR(lastIterationIndex);
if (!isNil "_object") then {
private _args = GVAR(arguments) select GVAR(lastIterationIndex);
if (!(_args call FUNC(pfhRound))) then {
_gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false
};
};
INC(_iter);
INC(GVAR(lastIterationIndex));
};
// Clean up dead object references
private _deletionCount = 0;
{
TRACE_1("GC Projectile", _x);
private _deleteIndex = _x - _deletionCount;
GVAR(objects) deleteAt _deleteIndex;
GVAR(arguments) deleteAt _deleteIndex;
INC(_deletionCount);
} forEach _gcIndex;