ACE3/addons/interact_menu/functions/fnc_addMainAction.sqf
2016-06-18 11:50:41 +02:00

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/*
* Author: Jonpas, PabstMirror
* Makes sure there is a ACE_MainActions on the object type
*
* Arguments:
* 0: Object classname <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
*
* Return Value:
* None
*
* Example:
* ["Table", 0] call ace_interact_menu_fnc_addMainAction;
*
* Public: No
*/
#include "script_component.hpp"
params ["_objectType", "_typeNum"];
private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
private _actionTrees = _namespace getVariable _objectType;
if (isNil "_actionTrees") then {
_actionTrees = [];
};
private _parentNode = [_actionTrees, ["ACE_MainActions"]] call FUNC(findActionNode);
if (isNil {_parentNode}) then {
TRACE_2("No Main Action on object", _objectType, _typeNum);
private _mainAction = ["ACE_MainActions", localize ELSTRING(interaction,MainAction), "", {}, {true}] call FUNC(createAction);
[_objectType, _typeNum, [], _mainAction] call EFUNC(interact_menu,addActionToClass);
};