ACE3/addons/rearm
PabstMirror efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
..
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions fix: change conditional so a magazine is added to turret when array is not modified (#8287) 2021-07-24 00:20:17 -05:00
ui Updated module icon 2015-08-15 23:35:05 +02:00
$PBOPREFIX$ Initial code 2015-08-15 18:43:13 +02:00
ACE_Settings.hpp Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
ACE_ZeusActions.hpp Zeus Actions - Fix config code breaking during build (#6864) 2019-03-14 09:17:34 -05:00
Cfg3DEN.hpp Various - Use configOf command for faster lookup (#8100) 2021-02-18 12:58:08 -06:00
CfgAmmo.hpp Rearm - Use non-ambigious magazine names (#6761) 2019-01-30 18:31:01 -06:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMagazines.hpp Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
config.cpp Merge pull request #6674 from acemod/pr/6424 2018-11-11 15:25:39 -06:00
initSettings.sqf initial push (#8099) 2021-02-18 12:58:26 -06:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Rearm - Increase rearm distance check (#6276) 2018-04-16 23:35:50 -05:00
stringtable.xml Chery pick 6868fa5600 (#8139) 2021-02-26 13:28:42 -06:00
XEH_postInit.sqf Rearm - Use non-ambigious magazine names (#6761) 2019-01-30 18:31:01 -06:00
XEH_preInit.sqf Zeus Actions - Fix config code breaking during build (#6864) 2019-03-14 09:17:34 -05:00
XEH_PREP.hpp Rearm - Use non-ambigious magazine names (#6761) 2019-01-30 18:31:01 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_rearm

The Rearm module introduces ability to rearm vehicles on different realistic levels.