ACE3/addons/map/CfgAmmo.hpp
voiper f3fc99f3b8 Housekeeping of ace_flashlights and ace_map.
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00

58 lines
1.9 KiB
C++

class CfgAmmo {
class Chemlight_base;
class ACE_FlashlightProxy_White: Chemlight_base {
model = "\A3\Weapons_f\empty";
effectsSmoke = "ACE_FlashlightEffect_White";
explosionTime = 0.01;
timeToLive = 1e10;
soundImpactHard1[] = {"",1,1};
soundImpactHard2[] = {"",1,1};
soundImpactHard3[] = {"",1,1};
soundImpactHard4[] = {"",1,1};
soundImpactHard5[] = {"",1,1};
soundImpactHard6[] = {"",1,1};
soundImpactHard7[] = {"",1,1};
soundImpactIron1[] = {"",1,1};
soundImpactIron2[] = {"",1,1};
soundImpactIron3[] = {"",1,1};
soundImpactIron4[] = {"",1,1};
soundImpactIron5[] = {"",1,1};
soundImpactSoft1[] = {"",1,1};
soundImpactSoft2[] = {"",1,1};
soundImpactSoft3[] = {"",1,1};
soundImpactSoft4[] = {"",1,1};
soundImpactSoft5[] = {"",1,1};
soundImpactSoft6[] = {"",1,1};
soundImpactSoft7[] = {"",1,1};
soundImpactWater1[] = {"",1,1};
soundImpactWater2[] = {"",1,1};
soundImpactWater3[] = {"",1,1};
soundImpactWoodExt1[] = {"",1,1};
soundImpactWoodExt2[] = {"",1,1};
soundImpactWoodExt3[] = {"",1,1};
soundImpactWoodExt4[] = {"",1,1};
};
class ACE_FlashlightProxy_Red: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Red";
};
class ACE_FlashlightProxy_Blue: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Blue";
};
class ACE_FlashlightProxy_Green: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Green";
};
class ACE_FlashlightProxy_Yellow: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Yellow";
};
class ACE_FlashlightProxy_Orange: ACE_FlashlightProxy_White {
effectsSmoke = "ACE_FlashlightEffect_Orange";
};
};