ACE3/addons/captives
2018-01-28 15:42:32 -06:00
..
functions Add parentheses to GETVAR macros 2017-12-30 16:38:45 +03:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives - Module to set handcuffing 2015-10-23 14:17:31 -05:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
ACE_Settings.hpp Settings - Added more categories (#5771) 2017-11-15 20:10:20 +01:00
CfgEden.hpp Fix the captive module from creating attributes when not needed (#4213) 2016-08-07 12:50:58 -05:00
CfgEventHandlers.hpp Fix Load Patient/Captive actions (#5544) 2017-09-27 15:41:05 -05:00
CfgMoves.hpp animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgWeapons.hpp Add / Fix missing author entries (#5763) 2017-11-13 16:54:34 -06:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Readded items 2015-08-19 04:22:39 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml korean translate 3.12.x (#6071) 2018-01-28 15:42:32 -06:00
XEH_postInit.sqf Add parentheses to GETVAR macros 2017-12-30 16:38:45 +03:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Medical & Captive Load Menu Overhaul (#5519) 2017-09-29 22:00:47 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_captives

Adds ability to handcuff and surrender.

Items Added:

ACE_CableTie

Maintainers

The people responsible for merging changes to this component or answering potential questions.