ACE3/addons/laser_selfdesignate/functions/fnc_laserHudDesignateOff.sqf
jaynus 6be8cc8d84 Removed: Laser visuals
Updated: comments and function defs
Changed: pass function name, not full code.
2015-04-12 11:29:33 -07:00

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/*
* Author: jaynus
* Turns off passed laser self designation.
*
* Argument:
* 0: Shooter, player shooting the laser
* 1: LaserUUID, the UUID of the laser returned by EFUNC(laser,laserOn)
* 2: Local laser target, unused.
*
* Return value:
* true
*/
#include "script_component.hpp"
if( (count _this) > 2) then {
EXPLODE_3_PVT(_this,_shooter,_laserUuid, _localLaserTarget);
[_laserUuid] call EFUNC(laser,laserOff);
// @TODO: Nou gets to field all tickets about missing lasers.
//deleteVehicle _localLaserTarget;
};
GVAR(active) = false;
true