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46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
/*
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* Author: KoffeinFlummi, commy2
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* Start fire in engine block of a car.
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*
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* Arguments:
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* 0: Vehicle <Object>
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*
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* Return Value:
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* None
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*
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* Example:
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* (vehicle player) call ace_cookoff_fnc_engineFire
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle"];
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if (_vehicle getVariable [QGVAR(isEngineSmoking), false]) exitWith {};
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_vehicle setVariable [QGVAR(isEngineSmoking), true];
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if (local _vehicle) then {
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[QGVAR(engineFire), _vehicle] call CBA_fnc_remoteEvent;
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};
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private _position = [
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0,
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(boundingBoxReal _vehicle select 1 select 1) - 4,
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(boundingBoxReal _vehicle select 0 select 2) + 2
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];
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private _smoke = "#particlesource" createVehicleLocal [0,0,0];
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_smoke setParticleClass "ObjectDestructionSmoke1_2Smallx";
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_smoke attachTo [_vehicle, _position];
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[{
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(_this select 0) params ["_vehicle", "_smoke", "_time"];
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if (!alive _vehicle || {_vehicle getHitPointDamage "HitEngine" < 0.9} || {CBA_missionTime > _time}) then {
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deleteVehicle _smoke;
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_vehicle setVariable [QGVAR(isEngineSmoking), false];
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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}, 5, [_vehicle, _smoke, CBA_missionTime + 240]] call CBA_fnc_addPerFrameHandler;
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