ACE3/addons/disarming/gui_disarm.hpp
2015-03-20 20:47:34 -05:00

163 lines
6.9 KiB
C++

//The disarming dialog
//Meant to mimic the real BIS inventory (so people understand how to use it)
class RscText;
class RscPicture;
class RscActiveText;
class RscListBox;
//Use the definese from
#define X_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2))
#define Y_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))
#define W_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40))
#define H_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))
#define X_MAKEITBIGGA(num) (num * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2))
#define Y_MAKEITBIGGA(num) (num * (safeZoneH / 30) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2))
#define W_MAKEITBIGGA(num) (num * (safeZoneH / 40))
#define H_MAKEITBIGGA(num) (num * (safeZoneH / 30))
#define X_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QEGVAR(inventory,inventoryDisplaySize)), 0)]), X_BIS(num), X_MAKEITBIGGA(num))])
#define Y_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QEGVAR(inventory,inventoryDisplaySize)), 0)]), Y_BIS(num), Y_MAKEITBIGGA(num))])
#define W_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QEGVAR(inventory,inventoryDisplaySize)), 0)]), W_BIS(num), W_MAKEITBIGGA(num))])
#define H_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QEGVAR(inventory,inventoryDisplaySize)), 0)]), H_BIS(num), H_MAKEITBIGGA(num))])
class GVAR(remoteInventory) {
idd = -1;
movingEnable = 0;
enableSimulation = 1;
enableDisplay = 1;
onLoad = "uiNamespace setVariable ['ACE_remoteInventory', _this select 0];";
duration = 2147483647;
fadein = 0;
fadeout = 0;
class Colors {
dragValidBgr[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",0.5};
dragInvalidBgr[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])",0.5};
dragValidBar[] = {"(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])","(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])",0.5};
dragInvalidBar[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])",0.5};
progressBar[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",1};
progressBarBgr[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])","(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])","(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])",0.75};
highlight[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",0.5};
};
class controlsBackground {};
class controls {
class CA_ContainerBackground: RscText {
idc = -1;
x = X_PART(1);
y = Y_PART(1);
w = W_PART(12);
h = H_PART(22.5);
colorBackground[] = {0.05,0.05,0.05,0.7};
};
class CA_PlayerBackground: RscText {
idc = -1;
x = X_PART(14.6);
y = Y_PART(2);
w = W_PART(24.4);
h = H_PART(21.5);
colorBackground[] = {0.05,0.05,0.05,0.7};
};
class TitleBackground: RscText {
idc = -1;
x = X_PART(14.6);
y = Y_PART(1);
w = W_PART(24.4);
h = H_PART(1);
colorBackground[] = {0.1,0.1,0.1,1};
};
class PlayersName: RscText {
idc = 111;
// text = "Player name here:";
x = X_PART(15.6);
y = Y_PART(1);
w = W_PART(19.8);
h = H_PART(1);
};
class RankBackground: RscText {
idc = -1;
x = X_PART(15.1);
y = Y_PART(1.25);
w = W_PART(0.6);
h = H_PART(0.6);
colorBackground[] = {1,1,1,0.2};
};
class RankPicture: RscPicture {
idc = 1203;
// text = "\A3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa";
x = X_PART(15.1);
y = Y_PART(1.25);
w = W_PART(0.6);
h = H_PART(0.6);
};
class ButtonBack: RscActiveText {
idc = -1;
style = 48;
color[] = {1,1,1,0.7};
text = "\A3\Ui_f\data\GUI\Rsc\RscDisplayArcadeMap\icon_exit_cross_ca.paa";
x = X_PART(38);
y = Y_PART(1);
w = W_PART(1);
h = H_PART(1);
colorText[] = {1,1,1,0.7};
colorActive[] = {1,1,1,1};
tooltip = "$STR_DISP_OPT_CLOSE";
onButtonClick = "closeDialog 0";
};
class ExternalContainerBackground: RscPicture {
colorText[] = {1,1,1,0.1};
idc = -1;
x = X_PART(1.5);
y = Y_PART(3.7);
w = W_PART(11);
h = H_PART(18.4);
};
class PlayerContainerBackground: ExternalContainerBackground {
idc = -1;
x = X_PART(15.1);
y = Y_PART(6);
w = W_PART(11);
h = H_PART(14);
};
class GroundTitleBackground: RscText {
idc = -1;
x = X_PART(1);
y = Y_PART(1);
w = W_PART(12);
h = H_PART(1);
colorBackground[] = {0.1,0.1,0.1,1};
};
class GroundName: RscText {
idc = -1;
text = "$STR_cfgVehicles_WeaponHolder0"; //"ground"
x = X_PART(1);
y = Y_PART(1);
w = W_PART(12);
h = H_PART(1);
};
class GroundContainer: RscListBox {
idc = 632;
sizeEx = "0.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
sizeEx2 = "0.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
rowHeight = "1.75 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
canDrag = 0;
colorText[] = {1,1,1,1};
colorBackground[] = {0,0,0,0};
itemBackground[] = {1,1,1,0.2};
itemSpacing = 0.001;
x = X_PART(1.5);
y = Y_PART(2.5);
w = W_PART(11);
h = H_PART(21.5);
};
class UniformContainer: GroundContainer {
idc = 633;
canDrag = 1;
x = X_PART(15.1);
};
};
};