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https://github.com/acemod/ACE3.git
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e11e102a76
* Enable majority of actions underwater * Remove log * Add logistics_wirecutter support (don't play kneel animations underwater - looks silly) * Don't perform kneel animations when repairing or medicaling underwater * Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles) * Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define * Remove left-over systemChat * Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS |
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.. | ||
fnc_canPrepare.sqf | ||
fnc_canThrow.sqf | ||
fnc_drawArc.sqf | ||
fnc_drawThrowable.sqf | ||
fnc_exitThrowMode.sqf | ||
fnc_getMuzzle.sqf | ||
fnc_moduleInit.sqf | ||
fnc_onKeyDown.sqf | ||
fnc_onMouseButtonDown.sqf | ||
fnc_onMouseScroll.sqf | ||
fnc_pickUp.sqf | ||
fnc_prepare.sqf | ||
fnc_prime.sqf | ||
fnc_renderPickUpInteraction.sqf | ||
fnc_throw.sqf | ||
fnc_throwFiredXEH.sqf | ||
fnc_updateControlsHint.sqf | ||
script_component.hpp |