ACE3/addons/advanced_throwing/functions
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
..
fnc_canPrepare.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
fnc_canThrow.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
fnc_drawArc.sqf End path drawing when passing through Geom/Fire (#4385) 2016-09-23 12:48:15 -05:00
fnc_drawThrowable.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
fnc_exitThrowMode.sqf Adv Throw - Handle getShotParents being [] (#5210) 2017-05-27 09:46:31 -05:00
fnc_getMuzzle.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
fnc_moduleInit.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_onKeyDown.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
fnc_onMouseButtonDown.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
fnc_onMouseScroll.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
fnc_pickUp.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
fnc_prepare.sqf Fix Advanced Throwing vanilla throw block for primed throwables (#4370) 2016-09-12 19:21:04 +02:00
fnc_prime.sqf Use setShotParents in Advanced Throwing (#5052) 2017-04-11 16:59:32 +02:00
fnc_renderPickUpInteraction.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_throw.sqf Fix Advanced Throwing floating IR grenades and block vanilla throwing (#4365) 2016-09-09 11:00:30 +02:00
fnc_throwFiredXEH.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
fnc_updateControlsHint.sqf Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00
script_component.hpp Rename Advanced Throwing component to be in-line with other advanced_ components (#4318) 2016-09-03 01:39:34 +02:00