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48b9a61497
* Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc
73 lines
2.7 KiB
Plaintext
73 lines
2.7 KiB
Plaintext
/*
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* Author: PabstMirror
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* When interact_menu starts rendering (from "interact_keyDown" event)
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* Add defuse helpers to all nearby mines
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*
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* Arguments:
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* Interact Menu Type (0 - world, 1 - self) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [0] call ace_explosives_fnc_interactEH
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_interactionType"];
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TRACE_1("params",_interactionType);
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//Ignore self-interaction menu
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if (_interactionType != 0) exitWith {};
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//Ignore while mounted:
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if ((vehicle ACE_player) != ACE_player) exitWith {};
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//Ignore if we don't have defuse kit
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if (!("ACE_DefusalKit" in (items ACE_player))) exitWith {};
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[{
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params ["_args", "_pfID"];
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_args params ["_setPosition", "_addedDefuseHelpers", "_minesHelped"];
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if (!EGVAR(interact_menu,keyDown)) then {
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TRACE_1("Cleaning Defuse Helpers",(count _addedDefuseHelpers));
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{deleteVehicle _x;} forEach _addedDefuseHelpers;
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[_pfID] call CBA_fnc_removePerFrameHandler;
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} else {
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// Prevent Rare Error when ending mission with interact key down:
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if (isNull ace_player) exitWith {};
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//If player moved >5 meters from last pos, then rescan
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if (((getPosASL ace_player) distance _setPosition) > 5) then {
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{
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if (((_x distance ACE_player) < 15) && {!(_x in _minesHelped)}) then {
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private _config = configFile >> "CfgAmmo" >> typeOf _x;
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private _size = getNumber (_config >> QGVAR(size));
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TRACE_3("Making Defuse Helper",(_x),(typeOf _x),(_size == 1));
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private ["_defuseHelper"];
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if (_size == 1) then {
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_defuseHelper = "ACE_DefuseObject_Large" createVehicleLocal (getPos _x);
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} else {
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_defuseHelper = "ACE_DefuseObject" createVehicleLocal (getPos _x);
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};
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private _defuseObjectPosition = getArray (_config >> QGVAR(defuseObjectPosition));
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if (_defuseObjectPosition isEqualTo []) then {
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_defuseObjectPosition = [0,0,0];
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};
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TRACE_1("DefuseObjectPosition",(_defuseObjectPosition));
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_defuseHelper attachTo [_x, _defuseObjectPosition];
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_defuseHelper setVariable [QGVAR(Explosive),_x];
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_addedDefuseHelpers pushBack _defuseHelper;
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_minesHelped pushBack _x;
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};
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} forEach allMines;
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_args set [0, (getPosASL ace_player)];
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};
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};
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}, 0.5, [((getPosASL ace_player) vectorAdd [-100,0,0]), [], []]] call CBA_fnc_addPerFrameHandler;
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