ACE3/addons/explosives/functions/fnc_interactEH.sqf
Phyma 48b9a61497 Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed

* Added size of IED in config and determine defuse range

* Added typo

* Added help text to wiki about defusing

* Better English

* Increased the defusal range on large bombs make it similar to small ieds

* Add wiki doc
2017-06-09 12:52:55 -05:00

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/*
* Author: PabstMirror
* When interact_menu starts rendering (from "interact_keyDown" event)
* Add defuse helpers to all nearby mines
*
* Arguments:
* Interact Menu Type (0 - world, 1 - self) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [0] call ace_explosives_fnc_interactEH
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_interactionType"];
TRACE_1("params",_interactionType);
//Ignore self-interaction menu
if (_interactionType != 0) exitWith {};
//Ignore while mounted:
if ((vehicle ACE_player) != ACE_player) exitWith {};
//Ignore if we don't have defuse kit
if (!("ACE_DefusalKit" in (items ACE_player))) exitWith {};
[{
params ["_args", "_pfID"];
_args params ["_setPosition", "_addedDefuseHelpers", "_minesHelped"];
if (!EGVAR(interact_menu,keyDown)) then {
TRACE_1("Cleaning Defuse Helpers",(count _addedDefuseHelpers));
{deleteVehicle _x;} forEach _addedDefuseHelpers;
[_pfID] call CBA_fnc_removePerFrameHandler;
} else {
// Prevent Rare Error when ending mission with interact key down:
if (isNull ace_player) exitWith {};
//If player moved >5 meters from last pos, then rescan
if (((getPosASL ace_player) distance _setPosition) > 5) then {
{
if (((_x distance ACE_player) < 15) && {!(_x in _minesHelped)}) then {
private _config = configFile >> "CfgAmmo" >> typeOf _x;
private _size = getNumber (_config >> QGVAR(size));
TRACE_3("Making Defuse Helper",(_x),(typeOf _x),(_size == 1));
private ["_defuseHelper"];
if (_size == 1) then {
_defuseHelper = "ACE_DefuseObject_Large" createVehicleLocal (getPos _x);
} else {
_defuseHelper = "ACE_DefuseObject" createVehicleLocal (getPos _x);
};
private _defuseObjectPosition = getArray (_config >> QGVAR(defuseObjectPosition));
if (_defuseObjectPosition isEqualTo []) then {
_defuseObjectPosition = [0,0,0];
};
TRACE_1("DefuseObjectPosition",(_defuseObjectPosition));
_defuseHelper attachTo [_x, _defuseObjectPosition];
_defuseHelper setVariable [QGVAR(Explosive),_x];
_addedDefuseHelpers pushBack _defuseHelper;
_minesHelped pushBack _x;
};
} forEach allMines;
_args set [0, (getPosASL ace_player)];
};
};
}, 0.5, [((getPosASL ace_player) vectorAdd [-100,0,0]), [], []]] call CBA_fnc_addPerFrameHandler;