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https://github.com/acemod/ACE3.git
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ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
/*
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* Author: PabstMirror
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* Opens the rangetable and fills the charge listbox.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_mk6mortar_fnc_rangeTableOpen
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define LIST_CHARGE ((uiNamespace getVariable "ACE_82mm_RangeTable_Dialog") displayCtrl 1501)
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private ["_weaponName", "_magazines", "_initSpeed", "_fireModes", "_muzzleVelocities", "_showToPlayer", "_artilleryCharge"];
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_weaponName = "mortar_82mm"; //todo: work on other weapons
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createDialog "ACE_82mm_RangeTable_Dialog";
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if (isNull (uiNamespace getVariable ["ACE_82mm_RangeTable_Dialog", displayNull])) exitWith {ERROR("Dialog failed to open");};
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//Get Magazine Types
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_magazines = getArray (configFile >> "CfgWeapons" >> _weaponName >> "magazines");
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//For now just get settings from first mag, all rounds have same flight characteristics:
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if ((count _magazines) < 1) exitWith {ERROR("No Magazines for weapon");};
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_initSpeed = getNumber (configFile >> "CfgMagazines" >> (_magazines select 0) >> "initSpeed");
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//Get Charge Modes
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_fireModes = getArray (configFile >> "CfgWeapons" >> _weaponName >> "modes");
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_muzzleVelocities = [];
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{
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_showToPlayer = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "showToPlayer");
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if (_showToPlayer == 1) then {
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_artilleryCharge = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "artilleryCharge");
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LIST_CHARGE lbAdd format ["%1: %2", (localize LSTRING(rangetable_charge)), (count _muzzleVelocities)];
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LIST_CHARGE lbSetData [(count _muzzleVelocities), str (_artilleryCharge * _initSpeed)];
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_muzzleVelocities pushBack _artilleryCharge;
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};
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} forEach _fireModes;
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LIST_CHARGE lbSetCurSel 0;
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