ACE3/addons/mk6mortar/functions/fnc_rangeTableOpen.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: PabstMirror
* Opens the rangetable and fills the charge listbox.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_mk6mortar_fnc_rangeTableOpen
*
* Public: No
*/
#include "script_component.hpp"
#define LIST_CHARGE ((uiNamespace getVariable "ACE_82mm_RangeTable_Dialog") displayCtrl 1501)
private ["_weaponName", "_magazines", "_initSpeed", "_fireModes", "_muzzleVelocities", "_showToPlayer", "_artilleryCharge"];
_weaponName = "mortar_82mm"; //todo: work on other weapons
createDialog "ACE_82mm_RangeTable_Dialog";
if (isNull (uiNamespace getVariable ["ACE_82mm_RangeTable_Dialog", displayNull])) exitWith {ERROR("Dialog failed to open");};
//Get Magazine Types
_magazines = getArray (configFile >> "CfgWeapons" >> _weaponName >> "magazines");
//For now just get settings from first mag, all rounds have same flight characteristics:
if ((count _magazines) < 1) exitWith {ERROR("No Magazines for weapon");};
_initSpeed = getNumber (configFile >> "CfgMagazines" >> (_magazines select 0) >> "initSpeed");
//Get Charge Modes
_fireModes = getArray (configFile >> "CfgWeapons" >> _weaponName >> "modes");
_muzzleVelocities = [];
{
_showToPlayer = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "showToPlayer");
if (_showToPlayer == 1) then {
_artilleryCharge = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "artilleryCharge");
LIST_CHARGE lbAdd format ["%1: %2", (localize LSTRING(rangetable_charge)), (count _muzzleVelocities)];
LIST_CHARGE lbSetData [(count _muzzleVelocities), str (_artilleryCharge * _initSpeed)];
_muzzleVelocities pushBack _artilleryCharge;
};
} forEach _fireModes;
LIST_CHARGE lbSetCurSel 0;