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https://github.com/acemod/ACE3.git
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d3ce75daef
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator. - Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
63 lines
1.6 KiB
Plaintext
63 lines
1.6 KiB
Plaintext
/*
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* Author: SilentSpike
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* Adds or removes spectator vision modes from the selection available to the local player.
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*
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* Possible vision modes are:
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* - -2: Normal
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* - -1: Night vision
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* - 0: White hot
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* - 1: Black hot
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* - 2: Light Green Hot / Darker Green cold
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* - 3: Black Hot / Darker Green cold
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* - 4: Light Red Hot / Darker Red Cold
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* - 5: Black Hot / Darker Red Cold
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* - 6: White Hot / Darker Red Cold
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* - 7: Thermal (Shade of Red and Green, Bodies are white)
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*
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* Default selection is [-2,-1,0,1]
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*
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* Arguments:
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* 0: Vision modes to add <ARRAY>
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* 1: Vision modes to remove <ARRAY>
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*
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* Return Value:
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* Available vision modes <ARRAY>
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*
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* Example:
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* [[0], [1,2]] call ace_spectator_fnc_updateVisionModes
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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if !(EGVAR(common,settingsInitFinished)) exitWith {
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EGVAR(common,runAtSettingsInitialized) pushBack [DFUNC(updateVisionModes),_this];
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};
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params [["_addModes",[],[[]]], ["_removeModes",[],[[]]]];
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private ["_newModes","_currentModes"];
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_currentModes = GVAR(availableVisions);
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// Restrict additions to only possible values
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_newModes = _addModes arrayIntersect [-2,-1,0,1,2,3,4,5,6,7];
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_newModes append (_currentModes - _removeModes);
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_newModes = _newModes arrayIntersect _newModes;
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_newModes sort true;
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// Can't become an empty array
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if (_newModes isEqualTo []) then {
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WARNING("Cannot remove all spectator vision modes");
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} else {
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GVAR(availableVisions) = _newModes;
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};
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// Update camera in case of change
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if !(isNil QGVAR(camera)) then {
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[GVAR(camVision)] call FUNC(cam_setVisionMode);
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};
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_newModes
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