ACE3/addons/vehiclelock/functions
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
..
fnc_addKeyForVehicle.sqf vehicleLock - Use QGVAR 2016-05-24 19:37:24 -05:00
fnc_getVehicleSideKey.sqf vehLock - debug trace / type checking 2015-08-07 13:24:47 -05:00
fnc_handleVehicleInitPost.sqf Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
fnc_hasKeyForVehicle.sqf vehLock - debug trace / type checking 2015-08-07 13:24:47 -05:00
fnc_lockpick.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
fnc_moduleInit.sqf Minor private variable fixes (#4300) 2016-08-27 17:35:45 +02:00
fnc_moduleSync.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_onOpenInventory.sqf Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
fnc_serverSetupCustomKeyEH.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_setVehicleLockEH.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
script_component.hpp First Pass 2015-01-23 16:40:39 -06:00