ACE3/addons/vector/initKeybinds.sqf

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// by commy2
["ACE3 Equipment", QGVAR(AzimuthKey), localize LSTRING(AzimuthKey),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !((currentWeapon ACE_player in ["ACE_Vector", "ACE_VectorDay"]) && {cameraView == "GUNNER"}) exitWith {false};
// prevent holding down
if (GETGVAR(isDownStateKey1,false)) exitWith {false};
GVAR(isDownStateKey1) = true;
// Statement
["azimuth"] call FUNC(onKeyDown);
false
},
{
// prevent holding down
GVAR(isDownStateKey1) = false;
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
["azimuth"] call FUNC(onKeyUp);
false
},
[15, [false, false, false]], false, 0] call CBA_fnc_addKeybind; //Tab Key
["ACE3 Equipment", QGVAR(DistanceKey), localize LSTRING(DistanceKey),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !((currentWeapon ACE_player in ["ACE_Vector", "ACE_VectorDay"]) && {cameraView == "GUNNER"}) exitWith {false};
// prevent holding down
if (GETGVAR(isDownStateKey2,false)) exitWith {false};
GVAR(isDownStateKey2) = true;
// Statement
["distance"] call FUNC(onKeyDown);
false
},
{
// prevent holding down
GVAR(isDownStateKey2) = false;
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
["distance"] call FUNC(onKeyUp);
false
},
[19, [false, false, false]], false] call CBA_fnc_addKeybind; //R Key