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8f3129a02e
* Fix removeItems for JIP * Different approach * Update fnc_addVirtualItems.sqf * Refresh arsenal globally
75 lines
2.2 KiB
Plaintext
75 lines
2.2 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, johnb43
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* Open arsenal.
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*
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* Arguments:
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* 0: Box <OBJECT>
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* 1: Unit to open the arsenal on <OBJECT>
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* 2: Ignore virtual items and fill arsenal <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* [_box, player] call ace_arsenal_fnc_openBox
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*
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* Public: Yes
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*/
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params [["_object", objNull, [objNull]], ["_center", objNull, [objNull]], ["_mode", false, [false]]];
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if (
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isNull _object ||
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{isNull _center} ||
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{!(_center isKindOf "CAManBase")} ||
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{!(isNull objectParent _center) && {!is3DEN}}
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) exitWith {};
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// If object has no arsenal and chosen option is to not ignore virtual items of object, exit
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private _virtualItems = _object getVariable QGVAR(virtualItems);
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if (isNil "_virtualItems" && {!_mode}) exitWith {
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[LLSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText);
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};
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// Don't execute in scheduled environment
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if (canSuspend) exitWith {
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[FUNC(openBox), _this] call CBA_fnc_directCall;
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};
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private _displayToUse = findDisplay IDD_RSCDISPLAYCURATOR;
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_displayToUse = [_displayToUse, findDisplay IDD_MISSION] select (isNull _displayToUse);
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_displayToUse = [_displayToUse, findDisplay IDD_DISPLAY3DEN] select is3DEN;
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// Check if the display is available and that there isn't already a camera for the arsenal
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if (isNull _displayToUse || {!isNil QGVAR(camera)}) exitWith {
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[LLSTRING(CantOpenDisplay), false, 5, 1] call EFUNC(common,displayText);
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};
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GVAR(center) = _center;
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GVAR(currentBox) = _object;
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if (_mode) then {
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// Add all the items from the game that the arsenal has detected
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GVAR(virtualItems) = +(uiNamespace getVariable QGVAR(configItems));
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GVAR(virtualItemsFlat) = +(uiNamespace getVariable QGVAR(configItemsFlat));
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GVAR(ignoredVirtualItems) = true;
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} else {
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// Add only specified items to the arsenal
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GVAR(virtualItems) = +_virtualItems;
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// Flatten out hashmaps for easy checking later
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call FUNC(updateVirtualItemsFlat);
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};
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if (is3DEN) then {
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_displayToUse createDisplay QGVAR(display);
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} else {
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[{
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_this createDisplay QGVAR(display);
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}, _displayToUse] call CBA_fnc_execNextFrame;
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};
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