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8f3129a02e
* Fix removeItems for JIP * Different approach * Update fnc_addVirtualItems.sqf * Refresh arsenal globally
112 lines
4.3 KiB
Plaintext
112 lines
4.3 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, johnb43
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* Remove virtual items to the provided target.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Items <ARRAY of STRINGS> <BOOL>
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* 2: Remove globally <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* [_box, ["item1", "item2", "itemN"]] call ace_arsenal_fnc_removeVirtualItems
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* [_box, true, false] call ace_arsenal_fnc_removeVirtualItems
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*
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* Public: Yes
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*/
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params [["_object", objNull, [objNull]], ["_items", [], [true, [""]]], ["_global", false, [false]]];
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if (isNull _object || {_items isEqualTo []}) exitWith {};
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if (_items isEqualType true) then {
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if (_items) then {
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[_object, _global] call FUNC(removeBox);
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};
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} else {
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private _cargo = _object getVariable QGVAR(virtualItems);
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if (isNil "_cargo") exitWith {
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[_object, _global] call FUNC(removeBox);
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};
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// Make sure all items are in string form, then convert to config case (non-existent items return "")
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_items = (_items select {_x isEqualType ""}) apply {_x call EFUNC(common,getConfigName)};
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// Remove any invalid/non-existing items
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_items = _items - [""];
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private _configItemsFlat = uiNamespace getVariable QGVAR(configItemsFlat);
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// Convert all items to their baseWeapon
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_items = _items apply {if (_x in _configItemsFlat) then {_x} else {_x call FUNC(baseWeapon)}};
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// Remove items from lists
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{
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switch (true) do {
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// Weapons
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case (_x in ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_PRIMARY_WEAPONS)): {
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((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_PRIMARY_WEAPONS) deleteAt _x;
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};
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case (_x in ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_HANDGUN_WEAPONS)): {
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((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_HANDGUN_WEAPONS) deleteAt _x;
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};
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case (_x in ((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_SECONDARY_WEAPONS)): {
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((_cargo get IDX_VIRT_WEAPONS) get IDX_VIRT_SECONDARY_WEAPONS) deleteAt _x;
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};
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// Weapon attachments
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case (_x in ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_OPTICS_ATTACHMENTS)): {
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((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_OPTICS_ATTACHMENTS) deleteAt _x;
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};
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case (_x in ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_FLASHLIGHT_ATTACHMENTS)): {
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((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_FLASHLIGHT_ATTACHMENTS) deleteAt _x;
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};
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case (_x in ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_MUZZLE_ATTACHMENTS)): {
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((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_MUZZLE_ATTACHMENTS) deleteAt _x;
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};
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case (_x in ((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_BIPOD_ATTACHMENTS)): {
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((_cargo get IDX_VIRT_ATTACHMENTS) get IDX_VIRT_BIPOD_ATTACHMENTS) deleteAt _x;
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};
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// Other
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default {
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for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
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if (_x in (_cargo get _index)) exitWith {
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(_cargo get _index) deleteAt _x;
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};
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};
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};
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};
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} forEach _items;
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private _empty = [
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[IDX_VIRT_WEAPONS, createHashMapFromArray [[IDX_VIRT_PRIMARY_WEAPONS, createHashMap], [IDX_VIRT_SECONDARY_WEAPONS, createHashMap], [IDX_VIRT_HANDGUN_WEAPONS, createHashMap]]],
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[IDX_VIRT_ATTACHMENTS, createHashMapFromArray [[IDX_VIRT_OPTICS_ATTACHMENTS, createHashMap], [IDX_VIRT_FLASHLIGHT_ATTACHMENTS, createHashMap], [IDX_VIRT_MUZZLE_ATTACHMENTS, createHashMap], [IDX_VIRT_BIPOD_ATTACHMENTS, createHashMap]]]
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];
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_empty = createHashMapFromArray _empty;
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for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
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_empty set [_index, createHashMap];
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};
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// If nothing is left, remove arsenal from object
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if (_cargo isEqualTo _empty) then {
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[_object, _global] call FUNC(removeBox);
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} else {
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_object setVariable [QGVAR(virtualItems), _cargo, _global];
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// If the arsenal is already open, refresh arsenal display
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if (_global) then {
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[QGVAR(refresh), _object] call CBA_fnc_globalEvent;
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} else {
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[QGVAR(refresh), _object] call CBA_fnc_localEvent;
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};
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};
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};
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