ACE3/addons/overpressure/functions/fnc_firedEHOP.sqf
PabstMirror a3aef6a066
General - Cleanup spaces in macros (#9769)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00

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#include "..\script_component.hpp"
/*
* Author: joko // Jonas
* Handle fire of Vehicle Weapons. Called from the unified fired EH only for the local player vehicle.
*
* Arguments:
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
*
* Example:
* [tank, "cannon_125mm", "cannon_125mm", "player", "Sh_125mm_APFSDS_T_Green", "24Rnd_125mm_APFSDS_T_Green", projectile] call ace_overpressure_fnc_firedEHOP
*
* Public: No
*/
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret);
// Retrieve overpressure values
private _opValues = [_weapon, _ammo, _magazine] call FUNC(getOverPressureValues);
_opValues params ["_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"];
TRACE_3("cache",_dangerZoneAngle,_dangerZoneRange,_dangerZoneDamage);
if (_dangerZoneDamage <= 0) exitWith {};
// The weapon produces overpressure, calculate
private _position = getPosASL _projectile;
private _direction = vectorDir _projectile;
// Damage to others
private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _dangerZoneRange];
// Let each client handle their own affected units
["ace_overpressure", [_unit, _position, _direction, _weapon, _magazine, _ammo], _affected] call CBA_fnc_targetEvent;
// Draw debug lines
#ifdef DEBUG_MODE_FULL
[ _position,
_position vectorAdd (_direction vectorMultiply _dangerZoneRange),
[1,0,0,1]
] call EFUNC(common,addLineToDebugDraw);
private _ref = _direction call EFUNC(common,createOrthonormalReference);
[ _position,
_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
[ _position,
_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
[ _position,
_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
[ _position,
_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
[1,1,0,1]
] call EFUNC(common,addLineToDebugDraw);
#endif