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130 lines
4.2 KiB
Plaintext
130 lines
4.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Enter/exit spectator mode for the local player
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*
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* Client will be able to communicate in ACRE/TFAR as appropriate
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* If "hide player" is true player will be hidden from group, invisible and invulnerable, but unmoved
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*
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* Arguments:
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* 0: Spectator state of local client <BOOL> (default: true)
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* 1: Force interface <BOOL> (default: true)
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* 2: Hide player (if alive) <BOOL> (default: true)
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*
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* Return Value:
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* None
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*
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* Example:
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* [true] call ace_spectator_fnc_setSpectator
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*
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* Public: Yes
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*/
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params [["_set",true,[true]], ["_force",true,[true]], ["_hide",true,[true]]];
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TRACE_3("Params",_set,_force,_hide);
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// Only clients can be spectators
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if !(hasInterface) exitWith {};
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// Let the display know if it is or isn't forced
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// Could be switched after spectator has already started
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GVAR(uiForced) = _force;
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// Exit if no change (everything above this may need to be ran again)
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if (_set isEqualTo GVAR(isSet)) exitWith {};
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// Delay if local player (must not be ACE_Player) does not exist
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if (isNull player) exitWith {
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[
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{ !isNull player },
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FUNC(setSpectator),
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_this
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] call CBA_fnc_waitUntilAndExecute;
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};
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// Remove any current deafness and disable volume updates while spectating
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if (["ace_hearing"] call EFUNC(common,isModLoaded)) then {
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EGVAR(hearing,disableVolumeUpdate) = _set;
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EGVAR(hearing,deafnessDV) = 0;
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};
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// Toggle spectator mode in 3rd party radio addons
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if (["acre_sys_radio"] call EFUNC(common,isModLoaded)) then {[_set] call acre_api_fnc_setSpectator};
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if (["task_force_radio"] call EFUNC(common,isModLoaded)) then {[player, _set] call TFAR_fnc_forceSpectator};
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if (_set) then {
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// Initalize the camera
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[true] call FUNC(cam);
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// Create the display when main display is ready
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[{ !isNull MAIN_DISPLAY },{ [true] call FUNC(ui) }] call CBA_fnc_waitUntilAndExecute;
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// Cache current channel to switch back to on exit
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GVAR(channelCache) = currentChannel;
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// Channel index starts count after the 5 default channels
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GVAR(channel) radioChannelAdd [player];
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setCurrentChannel (5 + GVAR(channel));
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// Cache and disable nametag settings
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if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
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GVAR(nametagSettingCache) = [EGVAR(nametags,showPlayerNames), EGVAR(nametags,showNamesForAI)];
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EGVAR(nametags,showPlayerNames) = 0;
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EGVAR(nametags,showNamesForAI) = false;
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};
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} else {
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// Kill the display (ensure main display exists, handles edge case where spectator turned off beforehand)
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[{ !isNull MAIN_DISPLAY },{ [false] call FUNC(ui) }] call CBA_fnc_waitUntilAndExecute;
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// This variable doesn't matter anymore
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GVAR(uiForced) = nil;
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// Terminate camera
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[false] call FUNC(cam);
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// Remove from spectator chat
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GVAR(channel) radioChannelRemove [player];
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// Restore cached channel and delete cache
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setCurrentChannel GVAR(channelCache);
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GVAR(channelCache) = nil;
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// Reset nametag settings
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if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
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EGVAR(nametags,showPlayerNames) = GVAR(nametagSettingCache) select 0;
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EGVAR(nametags,showNamesForAI) = GVAR(nametagSettingCache) select 1;
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GVAR(nametagSettingCache) = nil;
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};
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};
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// Hide/Unhide the player if enabled and alive
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if (alive player) then {
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private _hidden = (_hide && _set);
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TRACE_1("",_hidden);
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// Ignore damage (vanilla and ace_medical)
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player allowDamage !_hidden;
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player setVariable [QEGVAR(medical,allowDamage), !_hidden];
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// Move to/from group as appropriate
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[player, _hidden, QGVAR(isSet), side group player] call EFUNC(common,switchToGroupSide);
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// Ghosts can't talk
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if (_hidden) then {
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[player, QGVAR(isSet)] call EFUNC(common,hideUnit);
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[player, QGVAR(isSet)] call EFUNC(common,muteUnit);
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} else {
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[player, QGVAR(isSet)] call EFUNC(common,unhideUnit);
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[player, QGVAR(isSet)] call EFUNC(common,unmuteUnit);
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};
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};
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// Reset interruptions
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GVAR(interrupts) = [];
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// Mark spectator state for reference
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GVAR(isSet) = _set;
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player setVariable [QGVAR(isSet), _set, true];
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["ace_spectatorSet", [_set, player]] call CBA_fnc_globalEvent;
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