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- Replace firedNear by firedBIS XEH - Calculate the origin of the backblast and overpressure zones using the projectile position and direction - Handle all effects for each unit on their local machine - Posibility of drawing effect cone for debug - Simplified angle calculations
65 lines
2.5 KiB
Plaintext
65 lines
2.5 KiB
Plaintext
/*
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* Author: Commy2 and CAA-Picard
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*
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* Handle fire of local vehicle weapons creating overpressure zones
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*
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* Argument:
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* 0: Unit that fired (Object)
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* 1: Weapon fired (String)
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* 2: Muzzle (String)
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* 3: Mode (String)
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* 4: Ammo (String)
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* 5: Magazine (String)
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* 6: Projectile (Object)
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*
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* Return value:
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* None
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*///#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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EXPLODE_7_PVT(_this,_firer,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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// Prevent AI from causing backblast damage
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if !([gunner _firer] call EFUNC(common,isPlayer)) exitWith {};
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private ["_position","_direction","_distance","_alpha","_beta","_damage","_affected"];
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_position = getPosASL _projectile;
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_direction = vectorDir _projectile;
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private ["_dangerZoneAngle","_dangerZoneRange","_dangerZoneDamage"];
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_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Angle") / 2;
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_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Range");
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_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Damage");
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// Damage to others
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_affected = getPos _projectile nearEntities ["CAManBase", _dangerZoneRange];
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// Let each client handle their own affected units
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["overpressure", _affected, [_firer,_position,_direction,_weapon]] call EFUNC(common,targetEvent);
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// Draw debug lines
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#ifdef DEBUG_MODE_FULL
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange),
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[1,0,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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_ref = _direction call EFUNC(common,createOrthonormalReference);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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#endif |