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This is a weird engine behaviour where draw3D doesn't work if the current camera unit is not alive (or going to respawn), so we switch to a temporary agent unit while in free camera to work around this edge case.
ace_spectator
A flexible spectator framework for mission makers to use.
Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.
For more information, see: http://ace3mod.com/wiki/feature/spectator.html
Maintainers
The people responsible for merging changes to this component or answering potential questions.