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f73b6b1aad
- Add the possibility of switching between headphones or speaker - Move detector actions to their own submenu
21 lines
381 B
Plaintext
21 lines
381 B
Plaintext
/*
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* Author: Glowbal
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* Check if the mine detector can be deactivated
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Can be deactivated <BOOL>
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*
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* Example:
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* [] call ace_minedetector_fnc_canDeactivateDetector
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*
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* Public: No
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*/
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#include "script_component.hpp"
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([ACE_player] call FUNC(hasDetector)) &&
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{[ACE_player, currentWeapon ACE_player] call FUNC(isDetectorEnabled)};
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