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* Transfer medical AI to CBA setting * Neuter the old settings module I've left the entry in CfgVehicles so that it doesn't cause errors on older missions, but it's just a dumb logic now and does nothing. * Remove medic setting * Move increaseTraining setting * Move fnc_adjustPainlevel to medical_status * Move pain and bleed coefficients to medical_status * Move advanced bandages to medical_treatment * Move advanced medication to medical_treatment * Move advanced diagnose to medical_treatment * Move wound reopening and screams settings * Move damage threshold settings * Move showPain setting * Move statemachine settings * Move pain visualisation setting * Move all treatment usage settings * Move self IV setting * Move remaining settings * Sort treatment setting string categories
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
class ACE_Settings {
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/* @todo
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class GVAR(enableFor) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_enableFor_DisplayName);
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description = CSTRING(MedicalSettings_enableFor_Description);
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value = 1;
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typeName = "SCALAR";
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values[] = {"Players only", "Players and AI"};
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};
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*/
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/* @todo
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class GVAR(enableVehicleCrashes) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_enableVehicleCrashes_DisplayName);
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description = CSTRING(MedicalSettings_enableVehicleCrashes_Description);
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typeName = "BOOL";
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value = 1;
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};
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*/
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class GVAR(spontaneousWakeUpChance) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_spontaneousWakeUpChance_DisplayName);
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description = CSTRING(MedicalSettings_spontaneousWakeUpChance_Description);
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typeName = "SCALAR";
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value = 0.05;
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sliderSettings[] = {0, 1, 0.05, 2};
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};
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};
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