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97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
class CfgAmmo {
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class BulletBase;
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class B_20mm: BulletBase {
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hit = 80;
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indirectHit = 12;
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indirectHitRange = 2; //2;
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caliber = 1.4;
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tracerStartTime = 0.02;
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timeToLive = 40;
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explosive = 1.8;
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tracersEvery = 3;
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tracerEndTime = 3.5;
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CraterEffects = "ExploAmmoCrater";
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explosionEffects = "ExploAmmoExplosion";
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
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};
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class ACE_20mm_HE: B_20mm {};
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class ACE_20mm_AP: B_20mm {
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hit = 50;
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indirectHit = 12;
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indirectHitRange = 0.3; //2;
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explosive = 0;
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CraterEffects = "";
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explosionEffects = "";
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};
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// adjust minigun caliber and deflection to other ammo
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class SubmunitionBullet;
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class B_65x39_Minigun_Caseless: SubmunitionBullet {
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caliber = 1;
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deflecting = 15;
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};
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class B_762x51_Minigun_Tracer_Red: SubmunitionBullet {
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caliber = 1.6;
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deflecting = 15;
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};
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// also adjust tracer, "muh lightshow"; also adjust splash damage radius
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
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hit = 70; // default: 180
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indirectHit = 12; // default: 4
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indirectHitRange = 4; // default: 3
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caliber = 1.4; // default: 5
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deflecting = 3; // default: 5
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fuseDistance = 3; // default: 10
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tracerStartTime = 0.02; // default: 0.1
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timeToLive = 40; // default: 6
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};
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// adjust damage and splash damage, AP Rounds
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class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
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explosive = 0.05; // default: 0.4
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caliber = 5; // default: 5
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deflecting = 8; // default: 5
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hit = 110; // default: 180
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indirectHit = 2.5; // default: 4
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indirectHitRange = 1; // default: 3
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fuseDistance = 0.2; // default: 10
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};
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// adds submunition logic, enabling multiple rounds per frame
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class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
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submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
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weaponType = "cannon";
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submunitionConeType[] = {"poissondisccenter", 3};
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submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
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triggerTime = 0.005;
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ACE_caliber = 1.4;
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};
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class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo = "ACE_Gatling_30mm_AP_Plane_CAS_01_F";
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ACE_caliber = 1.4;
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};
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class ACE_Gatling_30mm_Sub_CM41: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
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ACE_caliber = 1.4;
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};
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class ACE_Gatling_30mm_Sub_CM51: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.83,"Cannon_30mm_HE_Plane_CAS_01_F",0.17};
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ACE_caliber = 1.4;
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};
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// adjust damage and splash damage, closer to bluefor gatling with same caliber
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class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
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hit = 70; // default: 150
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indirectHit = 11; // default: 4
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indirectHitRange = 3; // default: 3
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};
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};
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