ACE3/addons/zeus/functions/fnc_bi_moduleCurator.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

353 lines
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/*
* Author: Bohemia Interactive
* Module function for initalizing zeus
* Edited to remove eagle and global ascension message
* Added "zeusUnitAssigned" event call
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* nil
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
if (_activated) then {
//--- Terminate when not created on the server
if (!isserver && local _logic && isnull (getassignedcuratorunit _logic)) exitwith {
[format ["%1 is trying to create curator logic ModuleCurator_F",profilename],"bis_fnc_error",false] call bis_fnc_mp;
deletevehicle _logic;
};
//--- Get curator owner
_ownerVar = _logic getvariable ["owner",""];
_ownerUID = parsenumber _ownerVar;
if (cheatsenabled) then {
_ownerVarArray = toarray _ownerVar;
_ownerVarArray resize 3;
if (tostring _ownerVarArray == "DEV") then {_ownerUID = 1;};
};
if (_ownerVar == "" && !ismultiplayer) then {
["Curator owner not defined, player used instead in singleplayer."] call bis_fnc_error;
_ownerVar = player call bis_fnc_objectvar;
};
if (_ownerUID > 0 && !ismultiplayer) then {
_ownerVar = player call bis_fnc_objectvar;
};
_isAdmin = _ownerVar == "#adminLogged" || _ownerVar == "#adminVoted";
//--- Wipe out the variable so clients can't access it
_logic setvariable ["owner",nil];
//--- Server
if (isserver) then {
//--- Prepare admin variable
_adminVar = "";
if (_isAdmin) then {
_letters = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"];
_adminVar = "admin_";
for "_i" from 0 to 9 do {_adminVar = _adminVar + selectRandom _letters};
_logic setvariable ["adminVar",_adminVar,true];
};
//--- Get allowed addons
_addonsType = _logic getvariable ["Addons",2];
_addons = [];
switch _addonsType do {
//--- All (including unofficial ones)
case 3: {
_cfgPatches = configfile >> "cfgpatches";
for "_i" from 0 to (count _cfgPatches - 1) do {
_class = _cfgPatches select _i;
if (isclass _class) then {_addons set [count _addons,configname _class];};
};
_addons call bis_fnc_activateaddons;
removeallcuratoraddons _logic;
_logic addcuratoraddons _addons;
};
//--- All active
case 2: {};
//--- All mission
case 1: {
_addonsList = [];
{
_addonsList = _addonsList + (unitaddons typeof _x);
} foreach (entities "all");
removeallcuratoraddons _logic;
_logic addcuratoraddons _addonsList;
};
//--- None
case 0: {
removeallcuratoraddons _logic;
};
};
//--- Handle ownership
[_logic,_ownerVar,_ownerUID,_adminVar] spawn {
scriptname "BIS_fnc_moduleCurator: Owner";
params ["_logic", "_ownerVar", "_ownerUID", "_adminVar"];
if (_adminVar != "") then {_ownerVar = _adminVar;};
_forced = _logic getvariable ["forced",0] > 0;
_name = _logic getvariable ["name",""];
if (_name == "") then {_name = localize "STR_A3_curator";};
//--- Wait until mission starts
waitUntil {time > 0}; // NOTE: DO NOT CHANGE TO CBA_missionTime, IT BREAKS THE MODULE
//--- Refresh addon list, so it's broadcasted to clients
_addons = curatoraddons _logic;
removeAllCuratorAddons _logic;
_logic addcuratoraddons _addons;
while {true} do {
//--- Wait for player to become Zeus
switch true do {
case (_ownerUID > 0): {
waituntil {
sleep 0.01;
{getplayeruid _x == _ownerVar} count playableunits > 0 || isnull _logic
};
};
default {
waituntil {isplayer (missionnamespace getvariable [_ownerVar,objnull]) || isnull _logic};
};
};
if (isnull _logic) exitwith {};
//--- Assign
_player = objnull;
switch true do {
case (_ownerUID > 0): {
{
if (getplayeruid _x == _ownerVar) exitwith {_player = _x;};
} foreach playableunits;
};
default {
_player = missionnamespace getvariable [_ownerVar,objnull];
};
};
waituntil {unassigncurator _logic; isnull (getassignedcuratorunit _logic) || isnull _logic};
waituntil {_player assignCurator _logic; getassignedcuratorunit _logic == _player || isnull _logic};
if (isnull _logic) exitwith {};
//--- Add radio channels
{
_x radiochanneladd [_player];
} foreach (_logic getvariable ["channels",[]]);
// Added by ace_zeus to delay ascension message code
private _msgCode = {
params ["_logic","_player"];
//--- Sent notification to all assigned players
if ((_logic getVariable ["showNotification",true]) && GVAR(zeusAscension)) then {
{
if (isplayer _x) then {
[["CuratorAssign",[_name,name _player]],"bis_fnc_showNotification",_x] call bis_fnc_mp;
};
} forEach (curatoreditableobjects _logic);
};
};
// Added by ace_zeus to hide ascension messages
if !(EGVAR(common,settingsInitFinished)) then {
EGVAR(common,runAtSettingsInitialized) pushBack [_msgCode, [_logic,_player]];
} else {
[_logic,_player] call _msgCode;
};
[_logic,"curatorUnitAssigned",[_logic,_player]] call bis_fnc_callscriptedeventhandler;
// Added by ace_zeus
[QGVAR(zeusUnitAssigned), [_logic,_player]] call CBA_fnc_globalEvent;
//--- Wait for player to stop being Zeus
switch true do {
case (_ownerUID > 0): {
waituntil {
sleep 0.01;
{getplayeruid _x == _ownerVar} count playableunits == 0 || isnull _logic
};
};
default {
waituntil {_player != missionnamespace getvariable [_ownerVar,objnull] || isnull _logic};
};
};
if (isnull _logic) exitwith {};
//--- Add radio channels
{
_x radiochannelremove [_player];
} foreach (_logic getvariable ["channels",[]]);
//--- Unassign
waituntil {unassigncurator _logic; isnull (getassignedcuratorunit _logic) || isnull _logic};
if (isnull _logic) exitwith {};
};
};
// Added by ace_zeus to delay bird code
private _birdCode = {
params ["_logic"];
if (GVAR(zeusBird)) then {
//--- Create bird
_birdType = _logic getVariable ["birdType","eagle_f"];
if (_birdType != "") then {
_bird = createvehicle [_birdType,[100,100,100],[],0,"none"];
_logic setVariable ["bird",_bird,true];
};
//--- Locality changed
_logic addeventhandler [
"local",
{
_logic = _this select 0;
_bird = _logic getVariable ["bird",objnull];
_bird setowner owner _logic;
}
];
};
};
// Added by ace_zeus to hide camera bird
if !(EGVAR(common,settingsInitFinished)) then {
EGVAR(common,runAtSettingsInitialized) pushBack [_birdCode, [_logic]];
} else {
[_logic] call _birdCode;
};
//--- Activated all future addons
_addons = [];
{
if (typeof _x == "ModuleCuratorAddAddons_F") then {
_paramAddons = call compile ("[" + (_x getvariable ["addons",""]) + "]");
{
if !(_x in _addons) then {_addons set [count _addons,_x];};
{
if !(_x in _addons) then {_addons set [count _addons,_x];};
} foreach (unitaddons _x);
} foreach _paramAddons;
};
} foreach (synchronizedobjects _logic);
_addons call bis_fnc_activateaddons;
};
//--- Player
if (hasinterface) then {
waituntil {local player};
_serverCommand = if (_ownerVar == "#adminLogged") then {"#shutdown"} else {"#kick"};
//--- Black effect until the interface is open
_forced = _logic getvariable ["forced",0] > 0;
if (_forced) then {
_isCurator = switch true do {
case (_ownerUID > 0): {
getplayeruid player == _ownerVar
};
case (_isAdmin): {
isserver || servercommandavailable _serverCommand
};
default {
player == missionnamespace getvariable [_ownerVar,objnull]
};
};
if (_isCurator) then {
[true,true] spawn bis_fnc_forceCuratorInterface;
("RscDisplayCurator" call bis_fnc_rscLayer) cuttext ["","black in",1e10];
};
};
//--- Check if player is server admin
if (_isAdmin) then {
_adminVar = _logic getvariable ["adminVar",""];
_logic setvariable ["adminVar",nil];
if (isserver) then {
//--- Host
missionnamespace setvariable [_adminVar,player];
} else {
//--- Client
[_logic,_adminVar,_serverCommand] spawn {
scriptname "BIS_fnc_moduleCurator: Admin check";
_logic = _this select 0;
_adminVar = _this select 1;
_serverCommand = _this select 2;
while {true} do {
waituntil {sleep 0.1; servercommandavailable _serverCommand};
missionnamespace setvariable [_adminVar,player];
publicvariable _adminVar;
_respawn = player addeventhandler ["respawn",format ["%1 = _this select 0; publicvariable '%1';",_adminVar]];
waituntil {sleep 0.1; !servercommandavailable _serverCommand};
missionnamespace setvariable [_adminVar,objnull];
publicvariable _adminVar;
player removeeventhandler ["respawn",_respawn];
};
};
};
};
[_logic] spawn {
_logic = _this select 0;
sleep 1;
waituntil {alive player};
//--- Show warning when Zeus key is not assigned
if (count (actionkeys "curatorInterface") == 0) then {
[
format [
localize "str_a3_cfgvehicles_modulecurator_f_keyNotAssigned",
(["IGUI","WARNING_RGB"] call bis_fnc_displaycolorget) call bis_fnc_colorRGBAtoHTML
]
] call bis_fnc_guiMessage;
};
//--- Show hint about pinging for players
if (
isnil {profilenamespace getvariable "bis_fnc_curatorPinged_done"}
&&
{isTutHintsEnabled}
&&
{isnull getassignedcuratorlogic player}
&&
{player in curatoreditableobjects _logic}
) then {
sleep 0.5;
[["Curator","Ping"]] call bis_fnc_advHint;
};
};
//--- Add local event handlers
_logic addeventhandler ["curatorFeedbackMessage",{_this call bis_fnc_showCuratorFeedbackMessage;}];
_logic addeventhandler ["curatorPinged",{_this call bis_fnc_curatorPinged;}];
_logic addeventhandler ["curatorObjectPlaced",{_this call bis_fnc_curatorObjectPlaced;}];
_logic addeventhandler ["curatorObjectEdited",{_this call bis_fnc_curatorObjectEdited;}];
_logic addeventhandler ["curatorWaypointPlaced",{_this call bis_fnc_curatorWaypointPlaced;}];
_logic addeventhandler ["curatorObjectDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
_logic addeventhandler ["curatorGroupDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
_logic addeventhandler ["curatorWaypointDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
_logic addeventhandler ["curatorMarkerDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
player call bis_fnc_curatorRespawn;
};
};