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a1d6c052ba
- Self-interaction key opens up your own self interaction menu - Interaction key opens interaction options of the vehicle and passengers
54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
/*
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* Author: NouberNou and esteldunedain
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* Handle interactions key up
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*
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* Argument:
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* 0: Type of key: 0 interaction / 1 self interaction <NUMBER>
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*
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* Return value:
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* true <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// Exit if there's no menu opened
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if (GVAR(openedMenuType) < 0) exitWith {true};
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if(GVAR(actionSelected)) then {
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this = GVAR(selectedTarget);
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private ["_player","_target","_actionData"];
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_player = ACE_Player;
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_target = GVAR(selectedTarget);
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// Clear the conditions caches
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["clearConditionCaches", []] call EFUNC(common,localEvent);
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// Check the action conditions
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_actionData = GVAR(selectedAction) select 0;
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if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
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// Call the statement
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[_target, _player, _actionData select 6] call (_actionData select 3);
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// Clear the conditions caches again if the action was performed
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["clearConditionCaches", []] call EFUNC(common,localEvent);
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};
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};
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GVAR(keyDown) = false;
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GVAR(keyDownSelfAction) = false;
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GVAR(openedMenuType) = -1;
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if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
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closeDialog 0;
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};
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GVAR(expanded) = false;
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GVAR(lastPath) = [];
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GVAR(menuDepthPath) = [];
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["interactMenuClosed", [GVAR(openedMenuType)]] call EFUNC(common,localEvent);
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true
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