ACE3/addons/interact_menu/functions/fnc_keyUp.sqf
Nicolás Badano a1d6c052ba Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00

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/*
* Author: NouberNou and esteldunedain
* Handle interactions key up
*
* Argument:
* 0: Type of key: 0 interaction / 1 self interaction <NUMBER>
*
* Return value:
* true <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
// Exit if there's no menu opened
if (GVAR(openedMenuType) < 0) exitWith {true};
if(GVAR(actionSelected)) then {
this = GVAR(selectedTarget);
private ["_player","_target","_actionData"];
_player = ACE_Player;
_target = GVAR(selectedTarget);
// Clear the conditions caches
["clearConditionCaches", []] call EFUNC(common,localEvent);
// Check the action conditions
_actionData = GVAR(selectedAction) select 0;
if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
// Call the statement
[_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed
["clearConditionCaches", []] call EFUNC(common,localEvent);
};
};
GVAR(keyDown) = false;
GVAR(keyDownSelfAction) = false;
GVAR(openedMenuType) = -1;
if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
closeDialog 0;
};
GVAR(expanded) = false;
GVAR(lastPath) = [];
GVAR(menuDepthPath) = [];
["interactMenuClosed", [GVAR(openedMenuType)]] call EFUNC(common,localEvent);
true